bunny?

...gonna kick the darkness 'till it bleeds daylight... musings of a hungarian in texas

©2003 by Annamaria Kovacs. All contents of this blog are the property of the author. Use with written permission only.

Monday, March 24, 2008

Easter Monday


"Then said Jesus unto them, Be not afraid: go tell my brethren that they go into
Galilee, and there shall they see me." (Matthew 28:10)

Thursday, March 13, 2008

Archeology is Cool...

...and this is one of the reasons why....
::sigh::

Monday, March 10, 2008

Which D&D Character Are You? or Is Anyone Surprised?

I Am A: Lawful Good Human Paladin/Cleric (3rd/2nd Level)


Ability Scores:

Strength-12

Dexterity-12

Constitution-14

Intelligence-15

Wisdom-15

Charisma-12


Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.


Secondary Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)




Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (32)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXXXXXXXX (16)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XX (2)

Law & Chaos:
Law ----- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXXXX (10)
Chaos --- XX (2)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXXXXX (11)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)

Class:
Barbarian - (-23)
Bard ------ (-21)
Cleric ---- XXXX (4)
Druid ----- (-23)
Fighter --- (-4)
Monk ------ XX (2)
Paladin --- XXXX (4)
Ranger ---- XXXX (4)
Rogue ----- (-6)
Sorcerer -- (-4)
Wizard ---- XXXX (4)

Thursday, March 06, 2008

RIP Gary Gygax

The Husband already paid tribute, but Order of the Stick has a particularly sweet one up today that needs to be remembered.
I had some friends in Hungary who had some of the original Greyhawk boxed sets and I was allowed to look (but not touch)...::sigh:: I wish I had more folks around us who are interested in playing; I miss it, here.

Sunday, March 02, 2008

This Is No Fun

So now that I regained almost 100% of my lung capacity and was looking forward to a weekend spent with visiting with friends, The Husband woke up with 100 degrees fever this morning that still persist as of now.
This is no fun. Practically everyone I know had some kind of variation of the flu plus secondary illnesses game, some pretty severe. I want this to be over, please!